Articles

2018:

Invision - The creative's guide to being on your best behaviour 

Invision - Why creatives and stakeholders need one-on-one time

Invision - Copy techniques that alienate users

Invision - The art of conversation in the age of bots

Invision - 6 important lessons for user testing copy and language

Invision - 6 writing techniques for web copy, and why they work

Invision - Let go of the A/B test

Invision - How to boost your skills when you have time to spare

Invision - The biggest mistakes copywriters and designers make when collaborating

Invision - Good UX copy does't have to be short

Invision - How MYOB solved a key asymmetrical design problem

2017:

Polygon - What will the games industry look like in five years?

Polygon - Why the man who oversaw Tomb Raider turned his back on games

Polygon - From Lemmings to Wipeout: how Ian Hetherington incubated gaming success

Polygon - Why former Sega president Bernie Stolar is still proud of the Dreamcast

2016:

Rolling Stone - 'Half-Life 3': Waiting for the Game That May Never Come

Rolling Stone - Solo Indie Game Development – Not for Faint of Heart

Polygon - Should eSports be in the Olympics?

Hyper - War - what is it good for? In games, that is...

Polygon - COVER STORY:  StarCraft: Ghost: What went wrong

Polygon - Brain Wave: The PhDs changing games

Gizmodo - The deadly reality of living with sleep apnea

2015:

Daily Review - Video Games: PAX reflects local games resurgence

EDGE - Hoard Mode (Print)

PC PowerPlay - The rise (and fall?) of StarCraft (Print)

PC & Tech Authority - Sphero BB-8 Review

PC & Tech Authority - BB-8 Roadtested

PC & Tech Authority - The power of immediacy

PC & Tech Authority - A not so nostalgic look back at Fallout 3

VICE - Norway's Booming Game Industry

Polygon - World War Toons: A Disney-style Shooter In VR

Polygon - A Game About Cancer, One Year Later

Hyper Magazine - This Is Your Brain On Horror

GON - GDC 2015 Coverage

PC PowerPlay: Legacy of the Void preview

Hyper Magazine - The Psychology of Superheroes (Print)

In Touch: A Deeper Pursuit

2014:

The Atlantic - How To Fix Video Games' Bullying Problem: Change the Games

Polygon - Finding the Lost Levels

Games.On.Net - GDC 2014 coverage

Hyper Magazine - How Is Parenting Changing the Games We Play? 

Hyper Magazine - Digital Prophets: The Allure of Strategy Games

Hyper Magazine - Cardplay: The Return of Card-Based Games

Hyper Magazine - Places: Pripyat

Eurogamer Richard Garfield - King of the Cards

Christianity Today - Men and Miscarriage

2013:

Polygon - What Happened to John Marston

Christianity Today - A Fractured and Beautiful Faith (Audrey Assad profile)

Christianity Today - Audrey Assad Shifts Gears 

Games.On.Net - E3 2013 coverage

Games.On.Net - Jake Solomon Q&A

Eurogamer - Metro 2033 Retrospective

Hyper MagazineHidden and Dangerous

Hyper Magazine - Playing With Sound

Hyper Magazine - Teamplay

PC PowerPlay - Going Solo (Print)

2012:

Polygon - Higher Calling: The New Gospel of Christian Games

EDGE Magazine - Examining LA Noire's Notebook 

Eurogamer - Alex Hutchinson - Stranger in a Strange Land

Games.On.Net - How Spec Ops has raised the bar

Games.On.Net - E3 2012 Coverage 

Games.On.Net - How Call of Duty Stopped Lamenting War and Started Glorifying It

Kotaku - Alone With the Crunch

Kotaku - Couples Who Game Together, Stay Together

Hyper Magazine - The Final Cut (Print)

Unwinnable No One Takes Notes Anymore

2011:

Hyper Magazine - How What We Play Says About Who We Are (Print)

Hyper Magazine - Screen Capture (Print)

 

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